Saturday August 23, 2014
John Gruber offers up his conjecture on what could be to come regarding larger iPhones in the next couple of weeks.
But after giving it much thought, and a lot of tinkering in a spreadsheet, here is what I think Apple is going to do:
4.7-inch display: 1334 × 750, 326 PPI @2x
5.5-inch display: 2208 × 1242, 461 PPI @3x
We know larger iPhones are coming. I too agree that the @3x option will likely enter the fray this time around.
Friday August 22, 2014
Pretty neat way to honor Steve.
Here’s to the crazy ones. The misfits, the rebels. The troublemakers. The round pegs in the square holes. The ones who see things differently. They’re not fond of rules. You can quote them, disagree with them, glorify or vilify them. About the only thing you can’t do is ignore them. Because they change things. They push the human race forward. And while some may see them as the crazy ones, we see genius. Because the ones who are crazy enough to think that they can change the world, are the ones who do.
Mobile apps have skyrocketed in popularity and utility since Apple introduced the iPhone App Store in the summer of 2008. Apps now represent 52% of time spent with digital media in the US, according to comScore, up from 40% in early 2013. Apple boasted 75 billion all-time App Store downloads at its developers conference in June, and followed up by declaring July the best month ever for App Store revenue, with a record number of people downloading apps.
Yet most US smartphone owners download zero apps in a typical month, according to comScore’s new mobile app report.
Organic user growth is becoming increasingly difficult.
Thursday August 21, 2014
Jesse is at it again, this time benchmarking Swift and plain ole C.
Tim Bradshaw for FT.com:
Back in 2008 or 2010, developers say, the best apps rose to the top of the charts – even those that charged a dollar or two. Now, with millions of apps to choose from, the stores are dominated by those companies that can afford to invest heavily in online advertising.
In the last year, there hasn’t been a single real blockbuster app and every other app has a drastically reduced lifespan.
Tim describes the current ecosystem pretty well for apps. Gone are the days where a simple app would race up the charts to multi-million dollar stardom. It is increasingly difficult to make a living creating apps for sale in the app store. Today, most developers make their money building apps for large media companies.
Wednesday August 20, 2014
Really looking forward to being able to help people right from iMessage instead of going through another service.
Apple rose as high as $100.77 this morning in New York, topping the split-adjusted record of $100.72 reached on Sept. 21, 2012, when the iPhone 5 went on sale. The shares pared some of the gain and were little changed at $100.49 at 9:55 a.m.
It is a good time to be an Apple shareholder.
Tuesday August 19, 2014
The latest bits are available as well as updated documentation.
Sketch has become increasingly popular in recent months with the release of version 3. If you are interested in learning how to use this tool for design and specifically mobile design, then this link of resources is a must bookmark.
Allen Ding writes:
Laying it out there and admitting the app has been a failure isn’t easy, but it is the truth. The revenue from the app has barely been able to cover the cost that I paid for ads. About the only good thing you might be able to say is that the magnitude of the financial failure isn’t quite as depressing as some other apps which sometimes make nothing even though they deserve much better.
Frankly speaking, my expectations going into this were much higher. I had hoped to sell what sounds like a modest 50 units a day – this is laughable in hindsight. Yes, the app is far from being an ADA winner and it needs to be much better, but the feedback from users was genuinely positive, and I received many kind words that still makes me smile.
There have been a few other developers who recently shared their experiences here and here as well.
The real truth here is that App Developers need to have sober thoughts when it comes to making money from their Indie Apps. True, there are some Developers who hit the big pay day but that is the exception, not the norm. A better approach would be to try and create 10 apps that bring in $100 in revenue each per month instead of 1 app bringing in $1000 in revenue per month.
In the future, I plan to disclose some information about Gitty. Stay Tuned!